
A Day in the Life of a Teleporter is a memory-and-reflex game by ZeHa, ported from his PICO-8 game jam entry to the Commodore 64 for the Reset64 Craptastic 4K Compo 2020. You are the teleporter: each traveller's invisible vortex path is shown on screen while they walk up, then it vanishes — and you must trace it from memory with the joystick, much faster than they glide along it. Get it wrong or too slow and the teleportation fails, fatally. Eight screens to master. Released into the public domain by its author (github.com/drwuro/teleporter64).
Objective Recreate each traveller's teleportation path from memory, quickly, across all 8 screens. Controls Joystick in port 2 • Up / Down / Left / Right — Trace the vortex path, turn by turn How it works • Memorize the path while the person walks to the teleporter • Once they enter, the path disappears — wiggle the joystick through each turn • Don't follow the person in real time: enter the moves much faster than they glide • The arrows in the lower left corner show your inputs Modes • Challenge — one life to master all 8 levels • Tourist — play through all 8 levels; your score is the number of attempts (lower is better)